Fundamental Design Patterns
While some of these patterns also fit into the subcategories creational, structural, and behavioral they are also an essential part of every Application written today and they must therefore be understood entirely before moving on to more complex patterns.
Some of these patterns have already found a permanent home in modern programming languages, for example the Interface pattern in Java which has been part of the language specification from the start, or the Java Collections Framework which has implementations for a wide variety of containers.
- Interface is a special type of class which provides the programmer with a simpler or more program-specific way of accessing other classes. Since the Java programming language relies on its interfaces to expose the functionality of a class to the outside world, it is an integral part of the language (unlike C++, which has header files). However the "interface pattern" discussed here is a even more general term without the restrictions placed upon interfaces by Java, for example the delegation, composite and bridge patterns are different types of interface patterns, however they do also have an implementation, so they would not conform to what Java calls an interface.
- Container - called collection in Java - is an object that groups multiple elements into a single unit. Containers are used to store, retrieve, manipulate, and communicate aggregate data. Examples of collection implementations in Java include Vector and Hashtable.
- Collection Framework in Java is a unified architecture for representing and manipulating collections. All collection frameworks contain Interfaces, Implementations and Algorithms.
- Delegation is a way of extending and reusing a class by writing another "container class" which uses instances of the original class to provide the original functionality. Delegation makes multiple inheritance behavior possible in languages where only single inheritance is possible (Java for example).